Python Raspberrypi Gpio Event Detection In Tkinter Failing
Solution 1:
mainloop()
do all job in program - it runs event function (and other functions) - one after the other - and it looks like multitasking. But if any of function work too long (for example it use while True
or time.sleep()
then mainloop
can execute other functions.
So don't use time sleep()
and long running loop but use root.after(time, function)
to run some function repeatedly.
I can't test it but it could looks like this:
defmy_loop(self):
if (time.time() - self.start_time) < self.game_time:
print"listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 millisecondsdefstart_game(self):
global p2score
# use self. to get access in other function
self.start_time = time.time()
self.game_time = 30#length of game
P1PIN = 23
GPIO.setmode(GPIO.BCM)
GPIO.setup(P1PIN, GPIO.IN)
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
self.my_loop() # run my_loop first timeexcept:
print"Something went wrong..."
GPIO.cleanup()
BTW:
you could use self.end_time
to make less calculations
defmy_loop(self):
if time.time() < self.end_time:
print"listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 millisecondsdefstart_game(self):
global p2score
# use self. to get access in other function# self.game_time = 30
self.end_time = time.time() + 30
BTW:
We use classes
and self.
to not use global
All code could look like this:
from Tkinter import *
import time
import RPi.GPIO as GPIO
classApp():
def__init__(self, master):
self.master = master
self.frame = Frame(master)
self.p2diagString = "Player 2 Score: "
self.p2score = 0
self.p2diag = StringVar()
self.p2diag.set(self.p2diagString + str(self.p2score))
p2Label = Label(self.frame, fg="white", bg="blue", textvariable=self.p2diag)
p2Label.grid(row=1, column=1)
self.startGameButton = Button(
self.frame, text="Start Game!", command=self.start_game
)
self.startGameButton.grid(row=3, columnspan=2)
defp2ScoreEvent(self, p1pin):
print"ScoreEvent"
self.p2score += 1
self.p2diag.set(self.p2diagString + str(self.p2score))
defstart_game(self):
self.game_time = 30
self.end_time = time.time() + self.game_time
P1PIN = 23
GPIO.setmode(GPIO.BCM)
GPIO.setup(P1PIN, GPIO.IN)
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
self.my_loop()
except:
print"Something went wrong..."
GPIO.cleanup()
defmy_loop(self):
if time.time() < self.end_time:
print"listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 millisecondsdefrun(self):
self.master.mainloop()
#----------------------------------------------------------------------
App(Tk()).run()
I put __init__
as first function in class - it easer to read it - everybody expect __init__
at the beginning of class.
I use str()
in place of repl()
In class I don't use external variables. I have all variables inside.
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