Python Numpy Float16 Datatype Operations, And Float8?
Solution 1:
To the first question: there's no hardware support for float16
on a typical processor (at least outside the GPU). NumPy does exactly what you suggest: convert the float16
operands to float32
, perform the scalar operation on the float32
values, then round the float32
result back to float16
. It can be proved that the results are still correctly-rounded: the precision of float32
is large enough (relative to that of float16
) that double rounding isn't an issue here, at least for the four basic arithmetic operations and square root.
In the current NumPy source, this is what the definition of the four basic arithmetic operations looks like for float16
scalar operations.
#define half_ctype_add(a, b, outp) *(outp) = \
npy_float_to_half(npy_half_to_float(a) + npy_half_to_float(b))#define half_ctype_subtract(a, b, outp) *(outp) = \
npy_float_to_half(npy_half_to_float(a) - npy_half_to_float(b))#define half_ctype_multiply(a, b, outp) *(outp) = \
npy_float_to_half(npy_half_to_float(a) * npy_half_to_float(b))#define half_ctype_divide(a, b, outp) *(outp) = \
npy_float_to_half(npy_half_to_float(a) / npy_half_to_float(b))
The code above is taken from scalarmath.c.src in the NumPy source. You can also take a look at loops.c.src for the corresponding code for array ufuncs. The supporting npy_half_to_float
and npy_float_to_half
functions are defined in halffloat.c, along with various other support functions for the float16
type.
For the second question: no, there's no float8
type in NumPy. float16
is a standardized type (described in the IEEE 754 standard), that's already in wide use in some contexts (notably GPUs). There's no IEEE 754 float8
type, and there doesn't appear to be an obvious candidate for a "standard" float8
type. I'd also guess that there just hasn't been that much demand for float8
support in NumPy.
Solution 2:
This answer builds on the float8
aspect of the question. The accepted answer covers the rest pretty well.One of the main reasons there isn't a widely accepted float8
type, other than a lack of standard is that its not very useful practically.
Primer on Floating Point
In standard notation, a float[n]
data type is stored using n
bits in memory. That means that at most only 2^n
unique values can be represented. In IEEE 754, a handful of these possible values, like nan
, aren't even numbers as such. That means all floating point representations (even if you go float256
) have gaps in the set of rational numbers that they are able to represent and they round to the nearest value if you try to get a representation for a number in this gap. Generally the higher the n
, the smaller these gaps are.
You can see the gap in action if you use the struct
package to get the binary representation of some float32
numbers. Its a bit startling to run into at first but there's a gap of 32 just in the integer space:
importstruct
billion_as_float32 = struct.pack('f', 1000000000 + i)
for i in range(32):
billion_as_float32 == struct.pack('f', 1000000001 + i) // True
Generally, floating point is best at tracking only the most significant bits so that if your numbers have the same scale, the important differences are preserved. Floating point standards generally differ only in the way they distribute the available bits between a base and an exponent. For instance, IEEE 754 float32
uses 24 bits for the base and 8 bits for the exponent.
Back to float8
By the above logic, a float8
value can only ever take on 256 distinct values, no matter how clever you are in splitting the bits between base and exponent. Unless you're keen on it rounding numbers to one of 256 arbitrary numbers clustered near zero its probably more efficient to just track the 256 possibilities in a int8
.
For instance, if you wanted to track a very small range with coarse precision you could divide the range you wanted into 256 points and then store which of the 256 points your number was closest to. If you wanted to get really fancy you could have a non-linear distribution of values either clustered at the centre or at the edges depending on what mattered most to you.
The likelihood of anyone else (or even yourself later on) needing this exact scheme is extremely small and most of the time the extra byte or 3 you pay as a penalty for using float16
or float32
instead is too small to make a meaningful difference. Hence...almost no one bothers to write up a float8
implementation.
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