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Is This Duck-typing In Python?

Here is some Ruby code: class Duck def help puts 'Quaaaaaack!' end end class Person def help puts 'Heeeelp!' end end def InTheForest x x.help end donald = Duck

Solution 1:

The code does not show the whole story. Duck typing is about trying something and handling exceptions if they occur. As long it quacks, treat it like a duck, otherwise, treat it differently.

try:
    dog.quack()
except AttributeError:
    dog.woof()

This behavior is explained at the top of the wikipedia Duck_typing article following a description of a non-duck-typed language:

In a duck-typed language, the equivalent function would take an object of any type and call that object's walk and quack methods. If the object does not have the methods that are called then the function signals a run-time error. If the object does have the methods, then they are executed no matter the type of the object, evoking the quotation and hence the name of this form of typing.

For your example:

class Person:
    def help(self):
        print("Heeeelp!")

class Duck:
    def help(self):
        print("Quaaaaaack!")

class SomethingElse:
    pass

def InTheForest(x):
    x.help()

donald = Duck()
john = Person()
who = SomethingElse()

for thing in [donald, john, who]:
    try:
        InTheForest(thing)
    except AttributeError:
        print 'Meeowww!'

output:

Quaaaaaack!
Heeeelp!
Meeowww!

Solution 2:

Yes, this is duck typing, which Python code can (and often does) use.

http://en.wikipedia.org/wiki/Duck_typing#In_Python

Further up on the page there is a more complete example in Python:

class Duck:
    def quack(self):
        print("Quaaaaaack!")
    def feathers(self):
        print("The duck has white and gray feathers.")

class Person:
    def quack(self):
        print("The person imitates a duck.")
    def feathers(self):
        print("The person takes a feather from the ground and shows it.")
    def name(self):
        print("John Smith")

def in_the_forest(duck):
    duck.quack()
    duck.feathers()

def game():
    donald = Duck()
    john = Person()
    in_the_forest(donald)
    in_the_forest(john)

game()

Solution 3:

When you are defining a method in Python, you have to provide the object on which it applies, which, in your case, is self.

Therefore you have to adapt your code with the following line to have the expected behaviour:

class Duck:
    def help(self):
        print("Quaaaaaack!")

class Person:
    def help(self):
        print("Heeeelp!")

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